Unity 5



Kevadia railway station is located at a distance of just 5 kilometres from Statue of Unity. The project was first announced in 2010 and the construction of the statue started in October 2013 by Larsen & Toubro, with a total construction cost of ₹2700crore (₹27billion; US$422 million). Unity 5 is a flexible and intuitive multiplatform game engine that is becoming the industry's de facto standard. Learn to craft your own 2D and 3D computer games by working through core concepts such as animation, audio, shaders, GUI, lights, cameras, and scripting to create your own games with one of the most important and popular engines in the industry. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. Log in Create a Unity ID We use cookies to ensure that we give you the best experience on our website. Unity 5.5 Package downloads Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer. Want to start a new 2D, 3D, AR, or VR project? Have a look at Unity's development tools. From our game engine, to VR training, to real-time CAD & BIM visualization, we have something for you.

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Release notes

Improvements

  • Linux: Improved filesystem performance to handle large cache sizes.
  • XR: Update Google VR NDK to v1.100.

Fixes

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  • Animation: Fixed a crash when an animator reset was triggered during a StateMachineBehaviour awake. (907324)
  • Animation: Fixed a crash when Animator instantiated from Script enters a Sub-State Machine with StateMachineBehaviour. (930814)
  • AppleTV: Removed 2x App store icon slices that cause App Store validation to fail. (972927)
  • Audio: Fixed an issue where unloading an asset bundle containing AudioClips would cause all other AssetBundle audio clips to be unloaded. (1019920 (902838)
  • Build Pipeline: Improved build pipeline performance for large builds. (None)
  • Build Pipeline: Fixed scene passed to OnProcessScene when entering Play Mode is not being loaded. (943435)
  • Editor: Fixed Editor crashes in 'RenderSelectionOutline' when using ImageEffectAllowedInSceneView and set camera's targetTexture to null. (966404)
  • Editor: Fixed an issue with picking objects on Windows/D3D11. (943051)
  • Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets. (905161)
  • Editor: Fixed Skinned Mesh not being removed on undo. (925835)
  • Editor: Fixed undoing the activation of a UI layout component not undoing the side effects to the children RectTransforms. (1010407)
  • Editor: Fixed errors seen in the console and log related to temp TLS allocations. (926835)(921915)
  • Editor: Added an optional Async mode for Perforce Integration (see Editor Settings) to account for high latency with a remote server. (922829)
  • Editor: Fixed RectTransform causing the scene to be constantly flagged as dirty. (1010397)(966172)
  • GI: Fixed Meta pass values when using terrain mesh with MaterialPropertyBlock and Realtime GI.u(930042) - GI: Fixed Unnecessary error message being displayed in console. (935149)
  • GI: Fixed incorrect light modes being shown when multiple lights are selected. (929875)
  • Graphics: Fixed cullmode not being reset after Deferred and Forward rendering loops. (None)
  • Graphics: Fixed issue where not all requested shader variants ending up in an asset bundle. (948053)
  • Graphics: Fixed OpenGL ES crash due to problem with cached VertexAttribArray. (989484)
  • Graphics: Fixed crash in SkinnedMeshRenderer::PrepareSkinCommon when SkinnedMeshRenderer has Animator and Cloth attached. (941369)
  • Graphics: Fixed crash when opening project with BC6H texture. (971965)
  • Graphics: Fixed asserts and potential memory leaks when Skinned Mesh Renderers with the 'Update When Offscreen' property enabled are not visible. (961692, 964998)
  • Graphics: Fixed crash during a visibility callback when a GameObject which was not visible is set inactive followed by setting a visible GameObject inactive. (968591)
  • Graphics: Fixed changing the projectors render queue in script not having an effect. (841236)
  • Graphics: Fixed issue where DrawMeshInstanced calls will render with inverse normals if the previous draw call used negative scaling. (956919)
  • Graphics: Fixed case when some of the cameras don't render anything because depth buffer contains garbage. (907391)
  • Graphics: Fixed crash in player when using non RGBA32 format 3D textures. (927145)
  • Il2CPP: Prevented a crash on iOS which can occur when a device is awakened during a blocking socket call with a SIGPIPE signal. (957651)
  • iOS: Fixed videos started with Handheld.PlayFullScreenMovie not resuming after returning to the app in some circumstances. (954593)
  • iOS: Fixed an issue where the launch image for iPhone X might not display correctly. (972995)
  • iOS: Fixed crash when opening an app via URL whilst mirroring display via Airplay. (995429)(960439)
  • iOS: Fixed black frame flickering when changing screen orientation via script. (994961) (953524)
  • iOS: Metal: Fixed MSAA corner case causing warning messages and validation error Marton Ekler. (58811)
  • iOS: Fixed an issue where fullscreen movies could no longer be dismissed with a tap on iOS 11. (940608)
  • iOS: iPhone X, fixed problem with missing keyboard Done/Cancel buttons. (979007)
  • iOS: Fixed standard shader specular highlights on mobiles. (1001377 (953606)
  • iOS: Fixed issue where Display.SetResolution silently failed during first frame. (1006820)(995079)
  • iOS: [Metal] Fixed potential GPU crash. (952284)
  • Linux: Fixed OnMouseDown not working with touch screens. (947049)
  • Multi-Display: Fixed non-primary display input for mouse events on standalone. (None)
  • OSX: Fixed changing Input Manager entries causing the player to become unresponsive. (900969)
  • Particles: Fixed console error message if deleting a Particle System whilst the Particle System Window is open. (971977)
  • Performance Reporting: Report device model field for Managed Exceptions. (980818) (980806)
  • Physics: Fixed scale not being taken into account when computing a collider's pose. (1019921)
  • Physics: Fixed memory leak when resizing BoxColliders. (969368)
  • Physics: Fixed PhysX crash when calling Physics.OverlapBoxNonAlloc on Android devices. (878407)
  • Resources: Improved Load performance in some circumstances. (980640)
  • Scene: Fixed DoImportScene crashing when importing FBX files. (1005311 (905817)
  • Scripting: Fixed crash when calling UnityEngine.Object.Instantiate on non-main thread. (992056)
  • Scripting: Fixed crash when using GitHub for Unity. (930358)
  • Scripting: Fixed Awake containing the wrong transform values when instantiated. (953068)
  • Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders. (968997)
  • Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders. (919351)
  • Substance: Fixed a memory leak when using cloned ProceduralMaterials. (1005779)
  • Test Runner: Fixed missing category filter. (1008883)
  • UI: Fixed issue where an assigned fallback font would not be used. (911613)
  • Universal Windows Platform: Fixed building player with IL2CPP player fails when there are plugins that are marked read-only in the project. (959795)
  • Universal Windows Platform: Fixed .NET native compiler crash when using List or List in a serializable class. (979741)
  • Universal Windows Platform: Fixed reference rewriter not fixing references for System.Net.Sockets.Socket when DLL where it's being referenced was compiled against .NET 3.5. (947209)
  • Video: Fixed video not playing in build when building for a different platform. (964787)(925387)
  • VR: Shaders meant to be used in VR platforms will no longer be included in builds where VR support is disabled. (961763)
  • VR: Fixed Cardboard VR failing to initialize on certain Android devices. (1011576 (991127)
  • WebGL: Added indexedDB caching mechanism for XMLHttpRequest in WebGL. (937594)
  • Windows: Fixe crash on startup in case screen width/height player preferences in registry got corrupted. (979198)
  • Windows: Fixed resolution dialog not showing monitor list and crashing on pressing 'Play' button on some weird monitor setups. (996015)
  • XR: Fixed Daydream applications hanging before quiting to Android home when calling Application.Quit. (966173)
  • XR: Fixed LoadDeviceByName causing crash on Cardboard/Daydream in 5.6.5p3. (1016356(1016356)-